#include <startscene.h>
◆ StartScene()
| StartScene::StartScene |
( |
| ) |
|
◆ ~StartScene()
| StartScene::~StartScene |
( |
| ) |
|
◆ destroy()
| void StartScene::destroy |
( |
| ) |
|
|
virtual |
◆ init()
| void StartScene::init |
( |
| ) |
|
|
virtual |
◆ onBackPressed()
| void StartScene::onBackPressed |
( |
| ) |
|
|
virtual |
◆ startNewGame()
| void StartScene::startNewGame |
( |
| ) |
|
◆ BUTTON_HEIGHT
| const int StartScene::BUTTON_HEIGHT = 24.0f |
|
static |
◆ curClass
◆ GAP
| const int StartScene::GAP = 2 |
|
static |
◆ HEIGHT_L
| const int StartScene::HEIGHT_L = 124 |
|
static |
◆ HEIGHT_P
| const int StartScene::HEIGHT_P = 220 |
|
static |
◆ TXT_DPTH_LVL
| const char * StartScene::TXT_DPTH_LVL = "lang.depth_lvl" |
|
static |
◆ TXT_ERASE
| const char * StartScene::TXT_ERASE = "lang.erase_current_game" |
|
static |
◆ TXT_LOAD
| const char * StartScene::TXT_LOAD = "lang.loadgame" |
|
static |
◆ TXT_NEW
| const char * StartScene::TXT_NEW = "lang.newgame" |
|
static |
◆ TXT_NO
| const char * StartScene::TXT_NO = "lang.start_scene_no" |
|
static |
◆ TXT_REALLY
| const char * StartScene::TXT_REALLY = "lang.really" |
|
static |
◆ TXT_UNLOCK
| const char * StartScene::TXT_UNLOCK = "lang.unlock" |
|
static |
◆ TXT_WARNING
| const char * StartScene::TXT_WARNING = "lang.start_scene_warning" |
|
static |
◆ TXT_WIN_THE_GAME
| const char * StartScene::TXT_WIN_THE_GAME = "lang.unlock_challenge" |
|
static |
◆ TXT_YES
| const char * StartScene::TXT_YES = "lang.start_scene_yes" |
|
static |
◆ WIDTH_L
| const int StartScene::WIDTH_L = 224 |
|
static |
◆ WIDTH_P
| const int StartScene::WIDTH_P = 116 |
|
static |
The documentation for this class was generated from the following files: