26 static const std::string TXT_WELCOME;
27 static const std::string TXT_WELCOME_BACK;
28 static const std::string TXT_NIGHT_MODE;
30 static const std::string TXT_CHASM;
31 static const std::string TXT_WATER;
32 static const std::string TXT_GRASS;
33 static const std::string TXT_SECRETS;
64 void addBlobSprite(
Blob* gas);
65 void addMobSprite(
Mob* mob);
66 void addPlantSprite(
Plant* plant);
67 void addHeapSprite(
Heap* heap);
69 void showBanner(
Banner* banner);
70 void Prompt(
const std::string& text);
72 static bool cancelCellSelector();
83 static void effect(Visual* eff);
90 static void addMob(
Mob* mob,
float delay);
Definition busyindicator.h:5
Definition cellselector.h:9
Definition cellselector.h:7
Definition dungeontilemap.h:8
Definition floatingtext.h:8
static Emitter * emitter()
Definition gamescene.cpp:424
static void show(Window *wnd)
Definition gamescene.cpp:490
static FloatingText * status()
Definition gamescene.cpp:443
static void handleCell(int cell)
Definition gamescene.cpp:562
static bool cancel()
Definition gamescene.cpp:502
static void updateMap(int cell)
Definition gamescene.cpp:585
void destroy()
Definition gamescene.cpp:416
static Ripple * ripple(int pos)
Definition gamescene.cpp:457
void brightness(bool value)
Definition gamescene.cpp:156
static void effect(Visual *eff)
Definition gamescene.cpp:470
static void discoverTile(int pos, int oldValue)
Definition gamescene.cpp:593
static void addMob(Mob *mob, float delay)
Definition gamescene.cpp:517
static WndBag * selectItem(WndBag::Listener *listener, WndBag::Mode mode, const std::string &title)
Definition gamescene.cpp:605
virtual void update()
Definition gamescene.cpp:541
GameScene()
Definition gamescene.cpp:173
static void pickUp(Item *item)
Definition gamescene.cpp:600
static void afterObserve()
Definition gamescene.cpp:475
static void bossSlain()
Definition gamescene.cpp:573
virtual void init()
Definition gamescene.cpp:178
static void addBlob(Blob *gas)
Definition gamescene.cpp:533
static void selectCell(CellSelector::Listener *listener)
Definition gamescene.cpp:567
static void ready()
Definition gamescene.cpp:496
Definition herosprite.h:6
PixelScene()
Definition pixelscene.cpp:34
Mode
Definition wndbag.h:10